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Major Takeaways:

  • Leap Motion CEO Michael Buckwald discusses the latest company updates, including plans to ship in hardware from “major” OEMs sometime this year.
  • Leap Motion may be aiming to focus more on the mobile arena , with speculation that their technology might find a home in mobile VR headsets, or even mobile phones themselves.
  • Leap Motion also has been improving user experience from the software side, with their Interaction Engine and ‘Image Hands’ tracking software improving hand-tracking accuracy, allowing developers to focus on the quality of their applications, and less on gesture control precision.

From the article:

…“We are 100% in AR and VR with the exception of the fact that… obviously there are hundreds of thousands of developers who use [the existing Leap Motion camera] to do all sorts of things,” Michael Buckwald, CEO of Leap Motion, told me. “But… we try to be very very focused as a company so we are 100% focused on VR and working with VR OEMs to embed the tech and making the software to work better for VR.”

While the company hasn’t given any hints as to who it’s working with, Buckwald said that we’ll see Leap Motion technology shipping in hardware from “major” OEMs in 2016. As Oculus, HTC, and Sony have already shown their preferred method of input to come in the form physical controllers, VR hardware from these company seems like unlikely candidates for where Leap’s tech will end up, at least in 2016…

…We got to try out the Interaction Engine for ourselves at CES and saw notable improvements in the reliability of object manipulation using Leap Motion. The code isn’t released to developers just yet but the company tells us they plan to release it widely in the near future.

 

Head to Road to VR for the full article, and for a video interview with Leap Motion CEO Michael Buckwald.